Learn & Try — Case Study | Joseph Fernandez

Learn & Try — Making accessibility a hands-on journey

A mobile-first interactive platform transforming accessibility from a checklist into a guided, empowering experience.

View Live Project ↗
Role
UX Research · UI · Interaction Design
Tools
Figma · FigJam
Duration
1+ Year Internship
Platform
Mobile-first Web

Accessibility tools exist. Most people never find them.

Raising the Floor builds inclusive technology. The gap wasn’t features — it was guidance and discovery.

Accessibility features are often buried in settings menus — designed to document, not to invite.

End-to-end ownership — from research to prototype

Challenge:

Diverse users required radically different onboarding paths.

Solution:

Assessment-first personalization that tailors the experience immediately.

Journey Maps
Multi-user experience flows
Wireframes
Complete lo-fi system
Interactive Prototype
Clickable assessment flow

4+

User groups supported

1 yr

Embedded design ownership

Major deliverables

Reflection

Accessibility is foundation, not feature.
Asking the right questions is design.
Mobile-first is a mindset.

Experience the final product

Explore the live version or reach out to see the full design process.

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